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Old Sep 12, 2006, 03:13 AM // 03:13   #21
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I really believe that Summoners and Bards should be the next classes. Instead we are getting Dervish, which seems to be horribly conceptualized, and the Paragon, which is basically a damage dealer with semi-bardish abilities (although Bards songs should not work in the same manner as shouts).

The bard you have envisioned here doesn't do anything special; you haven't even fully covered the shell of what this character should be. The sample abilities listed are too weak to even consider being used.

What makes the bard UNIQUE should be their ability to use skills while moving. Certainly they should have some shouts (and their Primary attribute should increase the range of all shouts and songs, effectively allowing them to take a secondary of warrior and put those shouts to even better use), but all of their songs should be able to be "cast" as they run around. The bard should also be able to move after starting any non-signet skill from a secondary class, but the remaining "performance" time of any such skill would be doubled from the time they started moving.

An idea like that would create a new game mechanic and therefore bring something different to the game. Songs can't just be AOE group buffs or AOE hexes. Then they would just be spells that can't be affected by things which specifically target spells.
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Old Sep 12, 2006, 03:24 AM // 03:24   #22
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Bard = part of the paragon
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Old Sep 12, 2006, 04:26 AM // 04:26   #23
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Eh...the Paragon really doesn't do anything much different though. Chants are just spells with a new name that are less disruptable (although, lol, shouldn't things like Shroud of Silence and Choking Gas interrupt chants? How can you speak when silenced or surrounded by choking gas???). Their most powerful ability seems to be with SPEARS anyway.

Last edited by Zuranthium; Sep 12, 2006 at 04:32 AM // 04:32..
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Old Sep 12, 2006, 03:12 PM // 15:12   #24
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Originally Posted by The Hustla
Nah you'd think Anet would incorporate more stuff from d2 into guild wars since they did make f*cking Diablo
ever heard of Intellectual Property?

Some of these guys might have been responsible for Diablo 2, but most of the IP for Diablo is owned by Blizzard and ANet would face all sorts of interesting legal issues if all of a sudden they started using the same classes, skills, etc.
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Old Sep 12, 2006, 03:13 PM // 15:13   #25
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Quote:
Originally Posted by The Hustla
Nah you'd think Anet would incorporate more stuff from d2 into guild wars since they did make f*cking Diablo
ever heard of Intellectual Property?

Some of these guys might have been responsible for Diablo 2, but most of the IP for Diablo is owned by Blizzard and ANet would face all sorts of interesting legal issues if all of a sudden they started using the same classes, skills, etc.
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Old Sep 12, 2006, 11:38 PM // 23:38   #26
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Actually, during pvp battles the nonspear skills were the most effective in boosting group performance. The spear ability is the most combat effective, but the shouts and such really did have a noticible impact in PVP. R/P seemed to be better with the spear than P/x.

Most people will play them as spear throwers, but the most effective and smart players will have their Paragons focusing on the noncombat skills. If people are in it for the spear throwing, there is no point in playing a P/x, go R/P or W/P.
----------
Games do use the same names, such as warrior, summoner, magic swordsman, paladin, fighter, mage, monk, cleric, etc... and the concepts of other games classes, just not carbon copy them. Tales of and FF share spirit concepts and some spirit names for their summoners are the same.

If this was not the case, then DND and Square would have sued Blizzard, ANet, and any other game maker. While they could potentially have a Blizzard lawsuit on them, it would open Blizzard up for lawsuites by DND ppl or Square for making Diablo or WOW.

Last edited by curtman; Sep 12, 2006 at 11:41 PM // 23:41..
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Old Sep 13, 2006, 01:05 AM // 01:05   #27
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Its interesting. But i really doubt a bard would be interested. How many people want to sing on the battlefield Paragons May Shout, But theydont have a flute. I for one would not want to see that implemented for us users... Paragons were shown more as battle leaders, Not singers.

Last edited by scrinner; Sep 13, 2006 at 01:08 AM // 01:08..
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Old Sep 13, 2006, 08:15 AM // 08:15   #28
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Depending on how they run, I think the Paragon will handle my thrist for a bard class. Still; I'd like to see the bard make its way to Guild Wars. It was my first and favorite character in EQ.

Quote:
Originally Posted by Robert Jordan
Sing you screams...
I love that line.

Last edited by Minus Sign; Sep 13, 2006 at 09:37 AM // 09:37..
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Old Sep 13, 2006, 10:23 AM // 10:23   #29
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There is already a bard in the next chapter, it's called the Paragon.

And a Bard/mesmer would pretty much be as close you can get to a D&D bard.
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Old Jan 11, 2007, 01:54 AM // 01:54   #30
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I was thinking about this bard class idea.... what about making MORALE its primary class.

Something like "For every 3 levels of MORALE, your party receives 1% MORALE boost (ie having LVL15 MORALE would give each party member a 5% boost). This could be a bonus on top of morale boost from bosses, meaning you could have up to 15% morale boost at a time, but the reverse would be true, that death penalty would still be applied, just be reduced by 5%

Obviously this would greatly increase the strength of a party with a primary bard, so this would have to be offset, probably by reducing the armour to 50-60.

I'd give them only 3 pips of energy regen, similar to ranger

Primary Weapon could be a sling or something, essentially a one-handed bow, but lower damage, and have a songsheet or something as the offhand

MORALE songs could also give periods of morale boost to other allies, eg " for 5-10secs, X Song gives 5% morale boost to target other ally" or something similar.

It could probably be worked that the bard could both apply positive morale songs to their own party, or place negative morale songs on the enemy. Also have the ability to remove songs/chants/shouts from either party members or enemies.

Anyways.. thats just my thoughts. Enjoy.
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Old Jan 11, 2007, 03:03 AM // 03:03   #31
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Isn't this essentially what a Paragon is, only slightly different?
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